Compiling POV source code - no go

SpokePOV kit for bikes

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grog
 
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Joined: Thu Mar 01, 2007 12:51 am

Compiling POV source code - no go

Post by grog »

I noticed the download speed on mac os x.
I checked out the spokepov source code on sourceforge and got this far:

spokepov.cpp:27:34: error: resc/parrconnect.png.h: No such file or directory
spokepov.cpp:28:32: error: resc/dataprobe.png.h: No such file or directory
spokepov.cpp:29:31: error: resc/clkprobe.png.h: No such file or directory
spokepov.cpp:30:33: error: resc/resetprobe.png.h: No such file or directory
spokepov.cpp:31:35: error: resc/serialprobe3.png.h: No such file or directory
spokepov.cpp:32:35: error: resc/serialprobe4.png.h: No such file or directory
spokepov.cpp:33:35: error: resc/serialprobe7.png.h: No such file or directory
spokepov.cpp:34:33: error: resc/parrprobe2.png.h: No such file or directory
spokepov.cpp:35:33: error: resc/parrprobe4.png.h: No such file or directory
spokepov.cpp:36:33: error: resc/parrprobe5.png.h: No such file or directory

These files do not exist in the source tree paths.
Are these h files small wrappers for png files?
Is there a png->png.h generator script somewhere?

adafruit
 
Posts: 12151
Joined: Thu Apr 06, 2006 4:21 pm

Post by adafruit »

oh right those are autogenerated. theres a script that does it in the source tree. its all incredibly stupid but i couldnt figure out a better way to include pngs in the tutorial.
but im not quite sure: why were you trying to re-compile it?

grog
 
Posts: 2
Joined: Thu Mar 01, 2007 12:51 am

Post by grog »

Awesome. That makes sense.
bin2c.py is working on the coversions right now.

I want to help with the Mac os x slowness, if I can. To do that I want to be able to insert a line of debugging or whatever and test it on the hardware. And to do that I need to build from source.

I don't work with this kind of code normally, and I haven't worked with a raw uP since a brief confrontation with a 6811 around 1990, so I have some curiosity about how to use the packages and how it is put together.

I'm a little ashamed to admit it, but blinky lights make me happy.

adafruit
 
Posts: 12151
Joined: Thu Apr 06, 2006 4:21 pm

Post by adafruit »

ok cool. it should work if youve got the dev env up and running (which is a royal pain, btw)
i dont think it can go much faster to be honest: the slowness is due mostly to USB but you are welcome to hack at it and let me know if you make any discoveries! :)

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