Coming Soon: Minesweeper

by Dan_K on Wed Feb 04, 2009 4:40 pm

I've been working on implementing Minesweeper for the Fuzebox and it's nearing completion. The game will feature 3 difficulty levels: Easy (16x16, 20 mines), Medium (20x20, 40) and Expert(32x23, 99 mines). I'm quite happy with my progress so far; the base memory usage of the game code is roughly 410 bytes and probably doesn't peak much higher during game usage (although I haven't profiled it). The only task I have remaining is to alter it to support the Easy and Medium difficulty levels and a menu to change difficulty, then it is complete! The game will be released with full source code (of course)!

Here are some screenshots:
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Dan_K
 
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Re: Coming Soon: Minesweeper

by uze6666 on Wed Feb 04, 2009 5:41 pm

Hey, that's great! I added SNES mouse support in the latest V4 kernel. Would be awesome to add support for it.

Don't forget to post over the Uzebox forums when you're done!

Cheers,

Uze
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Re: Coming Soon: Minesweeper

by Nender on Fri Feb 06, 2009 12:08 pm

Gotta say, looks impressive. Good work!
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Re: Coming Soon: Minesweeper

by imagitronics on Thu Feb 12, 2009 4:22 am

Looks awesome. Nice work!

Tim
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Re: Coming Soon: Minesweeper

by kahman10 on Sun Jul 28, 2013 6:54 pm

Hello there, I am looking to make a version of minesweeper for arduino, and an led matrix. I wanted to know how you got the game itself to run, without inputs or anything. I am planning to use the B64 shield to play the game, making a potable version of minesweeper.

Thanks in advance for the help.
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