Heres the code:
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#include <Adafruit_NeoPixel.h>
#define control 2
#define pos1 3
#define pos2 4
#define pos3 5
#define pos4 6
#define pos5 7
#define pos6 8
#define pos7 9
#define pos8 10
#define pos9 11
#define pos10 12
// Parameter 1 = number of pixels in strip
// Parameter 2 = Arduino pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(60, control, NEO_GRB + NEO_KHZ800);
void setup() {
pinMode(pos1, INPUT);
pinMode(pos2, INPUT);
pinMode(pos3, INPUT);
pinMode(pos4, INPUT);
pinMode(pos5, INPUT);
pinMode(pos6, INPUT);
pinMode(pos7, INPUT);
pinMode(pos8, INPUT);
pinMode(pos9, INPUT);
pinMode(pos10, INPUT);
strip.begin();
strip.show(); // Initialize all pixels to 'off'
}
int posstate1 =0;
int posstate2 =0;
int posstate3 =0;
int posstate4 =0;
int posstate5 =0;
int posstate6 =0;
int posstate7 =0;
int posstate8 =0;
int posstate9 =0;
int posstate10 =0;
int r=0;
int g=0;
int b=0;
void loop(){
//read position info
posstate1=digitalRead(pos1);
posstate2=digitalRead(pos2);
posstate3=digitalRead(pos3);
posstate4=digitalRead(pos4);
posstate5=digitalRead(pos5);
posstate6=digitalRead(pos6);
posstate7=digitalRead(pos7);
posstate8=digitalRead(pos8);
posstate9=digitalRead(pos9);
posstate10=digitalRead(pos10);
//determine color
if (posstate1 == HIGH){
r=200;
}
if (posstate2 == HIGH){
g=200;
}
if (posstate3 == HIGH){
b=200;
}
if (posstate3 == HIGH && posstate2 == HIGH && posstate1 == HIGH){
r=127;
g=127;
b=127;
}
//call function detrmined by switch
if (posstate10 == HIGH){
colorWipe(strip.Color(r, g, b), 50);
}
if (posstate8 == HIGH){
theaterChase(strip.Color(r, g, b), 50);
}
if (posstate7 == HIGH){
rainbow(20);
}
if (posstate6 == HIGH){
rainbowCycle(20);
}
}
// functions:
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j=0; j<10; j++) { //do 10 cycles of chasing
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, c); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
if(WheelPos < 85) {
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
} else if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
} else {
WheelPos -= 170;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
}